The level 1 consists of mountain region, where the car crosses any one single barrier and collect fuel tanks. The second level is forest region where the car/ player has to cross the moving animal (tiger) and collect fuel tanks. The description is below. You are required to design, implement and playtest a simple 3D Unity game for Android mobile devices. The game should include within it clear instructions on how to play and an overall goal for the game. The game should provide an interface suited to a mobile device, e.g., touch and orientation detection. The game should include legally sourced graphics, sound effects and music. The finished game should demonstrate competency in the overall concepts from the first four chapters of the textbook, as well as implementing features from the "learning from the masters" chapters. You are also be required to write a report explaining your demonstration and the game design elements it implements. Playtesting Your game should be playtested by two of your friends. You should write a report that includes your observations during the playtesting, your playtesters' comments and your ideas for improving the game. An example playtesting protocol can be found here, in some slides produced by Valve (developers of the Half Life game series & Steam engine). Assessment Criteria Report is well written and provides a clear rationale for the implemented game features and relationship to original game Game clearly and successfully demonstrates desired game features Game uses visual and auditory resources appropriately Game code is well written and shows competency in Unity
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