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Rules for Creating a single randomly generated POWERBALL drawing!
Step 1: Write the code that generates 5 unique numbers in the range of 1‐69. Arrange and store 5 unique values in ascending order followed by Powerball
Step 2: Next you will choose a single POWERBALL in the range of 1‐26.
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Rules for Creating a single randomly generated MEGAball drawing!
Step 1: Write the code that generates 5 unique numbers in the range of 1‐70. Arrange and store 5 unique values in ascending order followed by Megaball
Step 2: Next you will choose a single MEGAball in the range of 1‐25.
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Step #01, Display a menu that will allow user to pick POWERBALL / MEGAball / Exit ‐
1. A POWERBALL drawing(s)/search! * off to step #02
2. A MEGABALL drawing(s)/search! * off to step #02
3. Exit lottery drawing Generator
Step #02, Display a menu that will allow user to generate/search ‐
1. Generate POWERBALL or MEGAball drawing(s)! * generate 1‐25 drawing(s)
2. View all previous drawings in the terminal, 25 per screen.
3. Search previous POWERBALL or MEGAball drawing(s) for winners!
Reminder: if a single POWERBALL or MEGAball match in drawing you are a small value winner!
4. Back to drawing Choice
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• Documentation header for the program, functions and to the right for statements.
• Break code into functions. The program must run in a loop until user exits.
• Create useful easy to navigate menus. The use case for menu choices validate by using default/wildcard *).
• Drawing random numbers ranges validate for game choice.
• Must read and write results.
• Must give user choice to save generated game drawings to disk storage. File name your choice.
• When a search entry for a winner matches every number of a saved generation, output a turtle graphic that they are a BIG winner of either Power or Mega ball.
• When a search entry for a winner matches just the Power or Mega ball, output a turtle graphic that they are a SMALL winner of either Power or Mega ball.
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