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Java Programming

purpose of the project is to create an interactive animation graphics application in Processing that involves user independent animation as well as user dependent interactivity.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

GRAPHICS PROGRAMMING UNIT PROJECT

DESIGN & IMPLEMENT AN INTERACTIVE ANIMATION

Project Description

 

The purpose of the project is to create an interactive animation graphics application in Processing that involves user independent animation as well as user dependent interactivity.

It is up to you to decide what the animation will be—a drawing tool, a short story, a game, a simulation, whatever! Be creative!

A simple example would be to simulate a ball bouncing up and down, and if the user clicks on the ball, then the ball stops bouncing or bounces in a different direction. (Your project should be a bit more complicated than that, but you could start with this idea and build on it.)

 

General Advice.

  • COMPLETE ALL OF THE LABS, AND THE PROJECT-2 LABS. THEY WILL GIVE YOU ALL THE SKILLS THAT YOU NEED!!!

  • Save often!

  • Try to get a simple working version up as fast as you can, then go back

and add details and options later (this is called “iterative development”).

  • Make copies of intermediate versions of your project, just in case your code starts developing in a direction that you don’t like or can’t get to work. Then you can easily go back to a previous intermediate

  • Start on your project right away! Don’t leave it till the night

o   If you need help ASK!

 

Grading and Requirements

 

The project has two parts: (1) design, and (2) application, with the design worth 20% and the application worth 80% in determining your grade for this project.

The design part involves written documentation, to be written using a word processor (e.g., in Word) and submitted as printout (preferably).

The second part is to be written using Processing.

I very strongly recommend that you start by working on the design part first. Draw out your ideas on paper. Think carefully about what you want your application to look like and how you want the user to interact with it.

Think about what the user might do wrong and how you would deal with that. Then, after your design seems solid, start programming.

 

(1)    Design

  1. Describe (in words) the application that you are going to

  2. Plan out what the Processing window will look like, how it will change when it is animated, and what the user will do to interact with

  3. Be sure to include a drawing in your documentation that illustrates your design ideas, as well as instructions for the

  4. Submit a 1-page document that contains all of the information listed

 

(2)    Application

  1. Using Processing, implement the application that you have

  2. Your application must contain the following required elements:

    • Comments!

    • Different shapes (e.g., lines, ellipses, triangles, )

    • Different colors

    • Animation—at least one of the shapes in your application must move around, change shape, or change color,independently

    • Interactive aspects—the application must respond when the user presses particular keys or moves/clicks the mouse

 

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