For this assignment, you will implement the game called reversi, to get an idea of how the game works, you may try it out using the following link Reversi Game. The rules are explained in the following link Reversi Rules. You will implement the game class and inherit that to the reversi class, the class declarations can be seen below
class game
{
public :
const static int DIMENSION = 4; game ();
bool update Board ( int , int , char );
char get Character On Board ( int , int ) const ; private :
char board [ DIMENSION ][ DIMENSION ];
};
class reversi : game
{
public : reversi ();
bool move Can Be Made ( bool ) const ; bool make Move ( int , int , bool ); int is Over () const ;
string get Board () const ; int get Score ( bool ) const ;
private :
int p 1 Score ; int p 2 Score ;
};
Each member of the game class contains/performs the following
const static int DIMENSION - denotes the size of the game board, if the value is 4, then the game board will be a 4 by 4 board
char board[DIMENSION][DIMENSION] - contains the characters on the game board
game::game() - default constructor that sets each element of board to an underscore character, i.e. the ’_’ character
bool game::updateBoard(int r, int c, char item) - sets the board at index [r][c] with item, if it can be updated then update that character at that position and return true, if the indices passed into the function are out of bounds, do not update the board, just simply return false
char game::getCharacterOnBoard(int r, int c) const - returns the character at position [r][c]
of the board, if the indices are out of bounds, then return the null character, i.e. return ’\0’
Each member of the reversi class contains/performs the following
int p1Score - keeps track of player 1’s score
int p2score - keeps track of player 2’s score
reversi::reversi() - sets all the characters on the board array (which is a private member of the base class) and sets the board to contain ’#’ and ’$’ onto the middle of the board (see initial board output in the sample output), do not hard code this, make sure it sets these characters to the middle regardless of the value in DIMENSION, you will also set player1Score and player2Score to be 2
bool reversi::moveCanBeMade(bool turn) const - function determines if a legal move can be done by either player 1 or player 2, if the value true is passed into the function, then we are checking if player 1 can make a legal move, and if false passed into the function then we are checking if player 2 can make a legal move; returns true if a legal move can be done and returns false otherwise
bool reversi::makeMove(int x, int y, bool turn) - places the character ’#’ into position [x][y] of the board array (must be a vacant spot) if turn contains true (which implies player 1 is making a move); or this places the ’$’ into position [x][y] of the board array (must be a vacant spot); then you will traverse all the directions and try to flip each character; then update player 1’s and players 2’s score; and return true; however for some reason the coordinates passed in results in an illegal move (either x and y are out of bounds or by placing a character to position [x][y] can’t flip any of the characters around it), in this case do not modify the board and return false
int reversi::isOver() const - returns 2 if the game is not over, returns 1 if neither player 1 or player 2 can make a move and player 1 has a larger score, returns -1 if neither player 1 or player 2 can make a move and player 2 has a larger score, returns 0 if neither player can make a move and the game ends in a tie
string reversi::getBoard() const - returns the board in a form of a string to be used in an output statement in main
int reversi::getScore(bool turn) const - returns player 1’s score if the value in turn contains
true; returns player 2’s score if the value in turn contains false
Contents of main
In main, once you declare the object of type reversi, you do the following
Output the board and output the score of each player
Check if player 1 can make a move, if player 1 can go to the next step otherwise output player 1 passes and go to step 4
Prompt the user for coordinates
If either value is a not a valid number, prompt the user again
If valid numbers are read in, but the function makeMove returns false then re-prompt
If valid input and makeMove returns true, output the board and go onto the next step
Check if player 2 can make a move, if player 1 can go to the next step otherwise output player 1 passes and go to step
Prompt the user for coordinates
If either value is a not a valid number, prompt the user again
If valid numbers are read in, but the function makeMove returns false then re-prompt
If valid input and makeMove returns true, output the board and go onto the next step
If isOver() returns 2, then go to step 1, otherwise go to the next step
Based on what isOver() returns, output the winner or a tie
Specifications
Document your code and your functions
Use variables with meaningful names
Make sure your code is error proof
Do not modify the class (do not change the prototypes of the functions, or add or remove any functions)
All of the user input and output is done in main, main calls the class members functions to modify/re- trieve data
No global variables
Example Output
$ make
g++ - c main . cpp g++ - c reversi . cpp g++ - c game . cpp
g++ main . o reversi . o game . o
$ ./ a. out
0 1 2 3
0 _ _ _ _
1 _ # $ _
2 _ $ # _
3 _ _ _ _
Player 1 Score = 2 Player 2 Score = 2
Player 1: -9 8
Player 1: 0 2
0 1 2 3
0 _ _ # _
1 _ # # _
2 _ $ # _
3 _ _ _ _
Player 1 Score = 4 Player 2 Score = 1
Player 2: 0 0 Player 2: hi bye Player 2: 0 1
0 1 2 3
0 _ $ # _
1 _ $ # _
2 _ $ # _
3 _ _ _ _
Player 1 Score = 3 Player 2 Score = 3
Player 1: 0 0
0 1 2 3
0 # # # _
1 _ # # _
2 _ $ # _
3 _ _ _ _
Player 1 Score = 6 Player 2 Score = 1
Player 2: 0 3
0 1 2 3
0 # # # $
1 _ # $ _
2 _ $ # _
3 _ _ _ _
Player 1 Score = 5 Player 2 Score = 3
Player 1: 1 0
Player 1: 1 3
0 1 2 3
0 # # # $
1 _ # # #
2 _ $ # _
3 _ _ _ _
Player 1 Score = 7 Player 2 Score = 2
Player 2: 2 3
0 1 2 3
0 # # # $
1 _ # # $
2 _ $ $ $
3 _ _ _ _
Player 1 Score = 5 Player 2 Score = 5
Player 1: 3 1
0 1 2 3
0 # # # $
1 _ # # $
2 _ # $ $
3 _ # _ _
Player 1 Score = 7 Player 2 Score = 4
Player 2: 1 0
0 1 2 3
0 # # # $
1 $ $ $ $
2 _ # $ $
3 _ #
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