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Game will be a 2D maze with the objective of moving from start to end.

INSTRUCTIONS TO CANDIDATES
ANSWER ALL QUESTIONS

In this assignment there will be three parts: 

A game component. You must be able to play the game yourself.

The game will be a 2D maze with the objective of moving from start to end.

A solver component.

It should play the game as many times as it needs to generate a successful path. More on this in the Solver section of this specification.

A report.

3 questions on testing and a short analysis on the solver algorithms involved.

Example screenshot with emojis:

Legend:

🌰: The acorn (start)!

🏴: Ending/Goal cell

➖: Wall cell

💧: Water bucket cell

🔥: Fire cell

1/2: Teleport cell 

Unfortunately as Ed doesn't support emojis, your game will have to be in ASCII letters as shown in the sample outputs below!

Cells

 

Cell character

 

Meaning

A

Player cell (stands for Acorn)

' '

Air cell (space bar)

X

Starting cell

Y

Ending/Goal cell

*

Wall cells

1, 2, 3, 4,

5, 6, 7, 8,

9

Teleport cells. These numbers will come in pairs. On stepping onto the cell, you enter the cell '1', you teleport to the other '1'. Values greater than 9 will not be given. Note: 0 is not a valid teleport pad!

 

W

A water bucket cell. On stepping onto the cell, the player gains a water bucket.

F

A fire obstacle that you cannot pass unless you have a water bucket.

 

 Configuration

There will be one txt file which contains an ASCII representation of the maze. The maze may have more than one viable solution. The symbols correspond to the cell characters outlined above. All letters shall be in upper case.

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